using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

namespace Super
{
	public class StopCameraDragMove : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
	{
		public static bool isStopDragMove = false;
		public void OnPointerEnter(PointerEventData eventData)
		{
			isStopDragMove = true;
		}

		public void OnPointerExit(PointerEventData eventData)
		{
			isStopDragMove = false;
		}
	}

}
